|          
问题:一般情况下我们用UPDATE_COMMAND_UI来修改菜单的状态(enable/disable, check/uncheck, change text),但这个方法在一个基于对话框上的菜单却没有效果。void CTestDlg::OnUpdateFileExit(CCmdUI* pCmdUI)
 {
 pCmdUI->Enable(FALSE);
 pCmdUI->SetCheck(TRUE);
 pCmdUI->SetRadio(TRUE);
 pCmdUI->SetText("Close");
 //以上方法在MDI、SDI程序中都能起作用,在对话框中却没有效果,根本没有调用这个函数。
 }
 
 原因分析:当显示一个下拉的菜单的时候,在显示菜单前会发送WM_INITMENUPOPUP消息。而CFrameWnd::OnInitMenuPopup函数会刷新这个菜单项,同时如果有UPDATE_COMMAND_UI响应函数,则调用它。通过它来更新反应每个菜单的外观效果(enabled/disabled, checked/unchecked).
 在一个基于对话框的程序中,因为没有OnInitMenuPopup函数,所以不会调用UPDATE_COMMAND_UI响应函数,而是使用了CWnd类的默认处理, 这种处理没有调用UPDATE_COMMAND_UI响应函数。
 
 解决方法如下:
 第一步:
 在对话框类的.cpp文件,添加一个ON_WM_INITMENUPOPUP入口到消息映射里面
 BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
 //}}AFX_MSG_MAP
 ON_WM_INITMENUPOPUP()
 END_MESSAGE_MAP()
 第二步:
 在对话框类的.h文件添加消息函数声明。
 // Generated message map functions
 //{{AFX_MSG(CDisableDlgMenuDlg)
 afx_msg void OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu);
 //}}AFX_MSG
 DECLARE_MESSAGE_MAP()
 第三步:
 在对话框类的.cpp文件添加如下函数代码(大部分代码取自WinFrm.cpp文件的函数CFrameWnd::OnInitMenuPopup):
 void C******Dlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
 {
 ASSERT(pPopupMenu != NULL);
 // Check the enabled state of various menu items.
 
 CCmdUI state;
 state.m_pMenu = pPopupMenu;
 ASSERT(state.m_pOther == NULL);
 ASSERT(state.m_pParentMenu == NULL);
 
 // Determine if menu is popup in top-level menu and set m_pOther to
 // it if so (m_pParentMenu == NULL indicates that it is secondary popup).
 HMENU hParentMenu;
 if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
 state.m_pParentMenu = pPopupMenu;    // Parent == child for tracking popup.
 else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
 {
 CWnd* pParent = this;
 // Child windows don't have menus--need to go to the top!
 if (pParent != NULL &&
 (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
 {
 int nIndexMax = ::GetMenuItemCount(hParentMenu);
 for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
 {
 if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
 {
 // When popup is found, m_pParentMenu is containing menu.
 state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
 break;
 }
 }
 }
 }
 
 state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
 for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
 state.m_nIndex++)
 {
 state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
 if (state.m_nID == 0)
 continue; // Menu separator or invalid cmd - ignore it.
 
 ASSERT(state.m_pOther == NULL);
 ASSERT(state.m_pMenu != NULL);
 if (state.m_nID == (UINT)-1)
 {
 // Possibly a popup menu, route to first item of that popup.
 state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
 if (state.m_pSubMenu == NULL ||
 (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
 state.m_nID == (UINT)-1)
 {
 continue;       // First item of popup can't be routed to.
 }
 state.DoUpdate(this, TRUE);   // Popups are never auto disabled.
 }
 else
 {
 // Normal menu item.
 // Auto enable/disable if frame window has m_bAutoMenuEnable
 // set and command is _not_ a system command.
 state.m_pSubMenu = NULL;
 state.DoUpdate(this, FALSE);
 }
 
 // Adjust for menu deletions and additions.
 UINT nCount = pPopupMenu->GetMenuItemCount();
 if (nCount < state.m_nIndexMax)
 {
 state.m_nIndex -= (state.m_nIndexMax - nCount);
 while (state.m_nIndex < nCount &&
 pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
 {
 state.m_nIndex++;
 }
 }
 state.m_nIndexMax = nCount;
 }
 }
 
 更详细的信息可参考
 http://support.microsoft.com/default.aspx?scid=kb;en-us;242577
 
 |